NVIDIA’s New AI: Impossible Ray Tracing!

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❤️ Check out DeepInfra and run DeepSeek or many other AI projects: https://deepinfra.com/papers

???? The #nvidia paper "3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting" is available here:
https://research.nvidia.com/labs/toronto-ai/3DGUT/

???? Our Separable Subsurface Scattering paper: https://users.cg.tuwien.ac.at/zsolnai/gfx/separable-subsurface-scattering-with-activision-blizzard/
???? SSS For Gaussian Splatting: https://sss.jdihlmann.com/

Sources:
https://x.com/jonstephens85/status/1911923445660893321?s=46
https://x.com/jonstephens85/status/1908730004973986175?s=46
https://www.youtube.com/watch?v=KPFPuXm2u7I
https://www.youtube.com/shorts/si1-zFZpeDE

???? My paper on simulations that look almost like reality is available for free here:
https://rdcu.be/cWPfD

Or this is the orig. Nature Physics link with clickable citations:
https://www.nature.com/articles/s41567-022-01788-5

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Category
Artificial Intelligence
Tags
ai, nvidia, 3dgut

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