AI Prompt to Ancient Egyptian Oasis | 3D AI Studio → Blender → Unity (Full Tutorial)

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In this video, we will build an entire ancient Egyptian oasis village in Unity. I'll walk through my full workflow — from early AI-generated concepts to building a stylized, explorable environment inspired by ancient Egypt. This is less about perfection and more about exploring ideas, composition, and atmosphere while gradually shaping a believable world.

We’ll cover how to:
- Generate visual concepts using AI prompts
- Translate those ideas into usable 3D assets
- Build and refine an ancient village layout
- Shape terrain and foliage to support the environment
- Use lighting and atmosphere to bring the world to life

This video is part of my Prompt to Playable series, where I explore how AI tools can support world-building while still keeping a handcrafted, intentional feel.

???? Tools Used
- 3D AI Studio
- GIMP
- Blender 5.0
- Unity 6.3

???? Related Video

Prompt to Playable Character: https://www.youtube.com/watch?v=Ju9X9aVRyWI

⏱ Chapters

00:00 Intro
00:36 Concept & visual direction
02:15 House cleanup in Blender
05:59 Creating the river
06:52 Foliage creation and placement
10:00 River shaping refinement
11:55 Scene run through with player character
12:52 Creation of palm trees with LODs
14:48 Creation of path texture in image studio
15:26 Placement of house props
16:05 Final details: dunes and skybox
17:21 Outro

If you found this helpful, consider liking and subscribing — it really helps support the channel and keeps this series going.

#GameDev #Unity3D #AIArt #WorldBuilding #IndieDev #StylizedArt #GameDevelopment
Category
AI prompts

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